<!DOCTYPE html>
<html lang="en">
<head>
		<title>three.js webgl - Assimp</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
					color: #000;
					font-family: Monospace;
					font-size: 13px;
					text-align: center;
					background-color: #000;
					margin: 0px;
					overflow: hidden;
			}

			#info {
				color: #fff;
				position: absolute;
				top: 10px;
				width: 100%;
				text-align: center;
				z-index: 100;
				display:block;

			}

			a { color: skyblue }
			.button { background:#999; color:#eee; padding:0.2em 0.5em; cursor:pointer }
			.highlight { background:orange; color:#fff; }

			span {
				display: inline-block;
				width: 60px;
				float: left;
				text-align: center;
			}
		</style>
</head>

<body>
		<div id="container"></div>
		<div id="info">
			<a href="http://threejs.org" target="_blank">three.js</a>
			<a href="https://github.com/Virtulous" target="_blank">Assimp File format</a>
			<div>Assimp loader by <a href="https://virtulo.us" target="_blank">Virtulous</a></div>
			<div>Octaminator model from <a href="http://opengameart.org/content/octaminator-engine-ready" target="_blank">Teh_Bucket and raymoohawk</a></div>
		</div>
		<script src="../build/three.js"></script>
		<script src="js/loaders/AssimpLoader.js"></script>
		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script src="js/controls/OrbitControls.js"></script>

		<script>

		if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

		var container, stats;
		var camera, scene, renderer;
		var animation;

		init();

		function init() {

			container = document.getElementById( 'container' );
			camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
			camera.position.set( 600, 1150, 5 );
			camera.up.set( 0, 0, 1 );
			camera.lookAt( new THREE.Vector3( -100, 0, 0 ) );

			scene = new THREE.Scene();

			var ambient = new THREE.HemisphereLight( 0x8888fff, 0xff8888, 0.5 );
			ambient.position.set( 0, 1, 0 );
			scene.add( ambient );

			var light = new THREE.DirectionalLight( 0xffffff, 1 );
			light.position.set( 0, 4, 4 ).normalize();
			scene.add( light );

			renderer = new THREE.WebGLRenderer( { antialias: true } );
			renderer.setPixelRatio( window.devicePixelRatio );
			renderer.setSize( window.innerWidth, window.innerHeight );
			container.appendChild( renderer.domElement );

			var controls = new THREE.OrbitControls( camera, renderer.domElement );

			stats = new Stats();
			container.appendChild( stats.dom );

			var loader = new THREE.AssimpLoader();
			loader.load( "./models/assimp/octaminator/Octaminator.assimp", function ( err, result ) {

				var object = result.object;

				object.position.y = - 100;
				object.rotation.x = Math.PI / 2;
				scene.add( object );

				animation = result.animation;

			} );

			window.addEventListener( 'resize', onWindowResize, false );
			animate();

		}

		function onWindowResize() {

			camera.aspect = window.innerWidth / window.innerHeight;
			camera.updateProjectionMatrix();
			renderer.setSize( window.innerWidth, window.innerHeight );

		}

		function animate() {

			requestAnimationFrame( animate, renderer.domElement );
			renderer.render( scene, camera );

			if ( animation ) animation.setTime( performance.now() / 1000 );

			stats.update();

		}
		</script>
</body>

</html>
